brief:       Invent a new, fictitious game. Design a logotype for your game. Create a custom modular font to be used within the game.​​​​​​​
timeline:      2 weeks
Last year, for Jiabo Li’s Interaction Design class, I created a prototype of a VR application called SubTerra. This “game” simulated ecological destruction as a product of climate change through the lens of a user selected sea creature. This altered the experience through vision, time relativity, and life span.
I wanted to expand the idea of simulating different animals perspectives into a more childlike, fun game. 
Logo iterations​​​​​​​
Modular Font

As a part of this project, we were tasked with creating a modular font to be used as a part of our game. Just like the name, it needs to captures the style, content, and framework simultaneously. To start, I began with a HOMRA exercise. The capital letters of H, O, M, R, and A use many features of typographic anatomy that is echoed in the rest of the alphabet. This was a super helpful place to start.

HOMRA Exercises:
Final  Deck

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